"EnTerr" wrote:
This seems to shed some light on the lanyard mystery: viewtopic.php?f=28&t=89586&p=504962#p504970
Except it's unclear if the actual remote in use is taken into consideration or just the player model#. (Since remotes are cross-compatible, a non-lanyard-remote can be used with player that ships with lanyard remote - and vice versa).
Player model only as is sold in stores or online (or so that's my take on it, as far as I've been told). In the thread referenced, the 4230 doesn't come "default" with the wrist-strap, so it's excluded (via the Lanyard setting) from games that require it. IE, NO LANYARD.
C. Shawn Smith
*Edit* games that require the Lanyard (again, as I've been told) have vigorous motion with the game controller. Without the Lanyard, the game controller in some instances could "get away from you" and cause issues. IE, accidentally throwing it through your window, TV, knocking your 7-year old child unconscious (not that that has ever happened to me :mrgreen: ), etc. To combat this liability, the Lanyard setting is set to insure that the player, as sold in stores and/or online that is equipped with it will get the game, but those that don't, won't, due to the possibility of said 7-year olds getting knocked unconscious.
C. Shawn Smith
Community Liaison
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