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Re: Scene Graph performance degradation storing object models

"RokuNB" wrote:
"bleightyturner" wrote:
Hi RokuNB. You seem surprised that the player would reboot. In development I have my box reboot all the time. The most sure fire way to do this is pass RowList or MarkupGrid and empty content node but there are plenty of other ways to do this as well. The most frustrating part is unless you recognize it right away it's hard to figure out what caused the reboot because no message is ever logged about what caused the box to reboot

Can you write a short example that demonstrates this? If it's reliably reproducible, love such bugs because are easier to track and fix.

For some reason I didn't get notified you'd replied. I think you guys might have fixed this in the 8.0 firmware. Is there an email address I should send examples when I find them or is doing a post in the forum better?
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NB_
Roku Guru

Re: Scene Graph performance degradation storing object models

"bleightyturner" wrote:
For some reason I didn't get notified you'd replied. I think you guys might have fixed this in the 8.0 firmware. Is there an email address I should send examples when I find them or is doing a post in the forum better?

Maybe you were not subscribed to the thread or unsubscribed?
This forum may be the most direct way to engineering, albeit unofficial and not guaranteed.
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