I just published the source code at:
https://github.com/lvcabral/Prince-of-Persia-RokuAnd the private channel was already updated with v0.9.3070, here is the changelog:
0.9 - Cut Scenes, Special Events, Mac sprites (tiles, enemies), Skeleton, Mouse and Jaffar
* Add: Game Opening Story
* Add: Game Cut scenes before levels: 2, 4, 6, 8, 9 and 12
* Add: Game Final Scene and Story
* Add: Scene for the end of the game by timeout
* Add: Music played on level exit (level 4 different and no song after level 12 and 13)
* Add: Events: Level 1 - Initial gate close is a button pressed on room 5
* Add: Events: Level 3 - Skeleton in room 1 will raise if the exit door is open
* Add: Events: Level 4 - The exit room song changes after the exit door is raised
* Add: Events: Level 4 - A mirror will be placed at room 4 and music played (once) when the exit room is opened
* Add: Events: Level 8 - If exit door is raised the mouse will show up at room 16 (kid needs to be at least 12.5s at the room)
* Add: Events: Level 12 - Tiles will appear automatically to create a bridge on room 2 to 13
* Add: Events: Level 12 - Entering room 23 go to level 13
* Add: Events: Level 13 - No health regeneration or remaining time shown on restarting the level
* Add: Events: Level 13 - Loose tiles above rooms 16 and 23 will fall when kid enters.
* Add: Events: Level 13 - Leaving room 3 from the right play a music and after that Jaffar goes engarde
* Add: Events: Level 13 - After Jaffar dies the button on room 24 is pressed to open exit door when kid enter room 3
* Add: Events: Level 13 - After Jaffar dies, screen flashes several times white, and show remaining time, the countdown stops
* Add: Events: Level 14 - The final scene shows entering room 5
* Add: On Final level 14 the screen is changed to Classic Mode (1 room) - Can't move back to previous level
* Add: Menu now can me moved both in vertical and horizontal control modes (thanks renojim)
* Add: Mirror tile on Palace sprite set - Not on JS
* Add: Support for Macintosh sprites (scenes, dungeon and palace tiles, TROBs, Enemies splash and life, skeleton and Jaffar)
* Add: Guard check for barrier and only advance if the path is free
* Add: Kid check for barrier and only go engarde if the path is free
* Fix: Sometimes Running-jump crosses closed gates
* Fix: Kid being stabbed to death does not show splash (thanks David!)
* Fix: Shift mode not working on Horizontal Control mode (thanks gmaster28)
* Fix: Pillar (id=25) is masked out when kid is climbing (L5R2) - Same bug in JS
* Fix: Debris tiles are being painted above the tile on the right
* Fix: Grab to the Left is hanging on the wrong tile - same bug on JS (L4R16, L5R10R7, L1R7) - Same bug in JS
* Fix: Falling after hang between Palace pillars the kid land on air (L5) - Same bug in JS
* Fix: Running into a tapestry shows kids face on the other side, same on gates (L10R1)
* Fix: Guard is not killed by slicer
* Fix: MOBs when falling off the screen on horizontal change is not working (L2)
* Fix: When two plates fall side by side only one debris is shown on floor (L1 & L2)
* Fix: When a plate fall over another plate it's not dropping those and the sprite get's stuck (L13)
* Fix: Kid on BlockX = 9 moving right do not change camera focus
* Fix: Kid can't walk through an open gate when it's on the right edge
* Fix: Kid was not sheathing the sword when opponent fall to other Y
* Fix: If kid is really close to the wall and do a turnengarde sometimes there is a crash in opp_left_side and opp_right_side
* Fix Guard hit when back to a wall, enter the wall (L2)