How to add a "AppLaunchComplete" beacon to a non-SG app ( 2D)?
esgee = CreateObject("roSGScreen") peep = esgee.getGlobalNode() peep.signalBeacon("AppLaunchComplete")
BRIGHTSCRIPT: WARNING: roSGNode.signalBeacon: not reachable. AppLaunchComplete not signalled: pkg:/source/main.brs(19)
I found it odd too it shows in the documentation it assigns it to the scene.
I just use this:
Works for me and sends the beacon from anything.
Yeah, that didn't work for me. There is no RSG in this app. m.top huh? The way I did it is the only way that gets any response so far. Tried making a scene and that didn't go either.
Brightscript Debugger> n=createobject("rosgnode","scene")
Brightscript Debugger> n.signalBeacon("AppLaunchComplete")
10-18 19:31:03.422 [beacon.signal] |AppLaunchComplete ---------> Pending Render Pass
does that work?
Maybe it is only required for sgNode apps since it appears only tied to them. You might be off scot free. Able to just jaunt without having these periodically ring in your ear. Beacon free possibly if you stay far away from sg?