Hey, so I just happened to be looking at the manifest documentation and saw there is a "game" entry. The description says this:
All game channels must add the game manifest entry to their manifest file. This flag prevents the channel from having audio/sound effects delays in the game.
I'm not sure when this was added and I'm super curious of what it specifically does. Does it make it so looped roAudioPlayer music stays in memory instead of reloading when looped? Also "sound effect delays" is not something I recall ever being an issue since roAudioResource stays in memory.
Regardless, it's cool to see anything that updates the experience for game development!
I am just probing to see if there is any more specifics on exactly what this does under the hood.
Thanks
Austin