Roku Developer Program

Developers and content creators—a complete solution for growing an audience directly.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 
Highlighted
Level 9

Play built-in sounds?

Is there any way to trigger the built-in sounds when drawing your own screen instead of using the built-in screens? More specifically, I'm drawing my interface on a roImageCanvas, and would like to play the selection sounds when the user switches button selections. I've tried using an roAudioPlayer and some of my own very small mp3s, but the buffering delay, while only a few milliseconds, is still very noticeable which defeats the purpose.

On a related note, is there any way to access the built-in graphics for use with an roImageCanvas (maybe via an undocumented system:/ path or something)? I've used some of the graphics from the mock-up PSD as a stand-in, but it'd be much easier if I could use the built-in graphics.

Thanks...
My Channels: http://roku.permanence.com - Twitter: @TheEndlessDev
Instant Watch Browser (NetflixIWB), Aquarium Screensaver (AQUARIUM), Clever Clocks Screensaver (CLEVERCLOCKS), iTunes Podcasts (ITPC), My Channels (MYCHANNELS)
0 Kudos
4 Replies
Highlighted
Level 20

Re: Play built-in sounds?

I would be interested in these two things as well.

-JT
0 Kudos
Highlighted
Level 7

Re: Play built-in sounds?

My impression is that they are aware of the need of some sort of system sounds interface, and plan to address that in a future SDK release.

"TheEndless" wrote:
I've tried using an roAudioPlayer and some of my own very small mp3s, but the buffering delay, while only a few milliseconds, is still very noticeable which defeats the purpose.


"a few milliseconds" is being generous. I was seeing anywhere from 750 milliseconds to a second delay when I was testing, but that was a few revs back. In some cases, very short sounds didn't seem to play at all.
-- GandK Labs
Check out Reversi! in the channel store!
0 Kudos
Highlighted
Level 7

Re: Play built-in sounds?

*bump*

Has this been dealt with? If so, can someone point me in the right direction?

Thanks.

peace & 42
0 Kudos
Highlighted
Level 7

Re: Play built-in sounds?

0 Kudos