"Komag" wrote:
That's very ambitious, I'll be interested to see the final result!
I already have the maps (all levels) and the kid (prince) engine working, and yesterday I finished all animated tiles (chopper, spikes, exit door, loose plate etc.)
What is missing: picking objects (potion, sword), the enemies (animation and AI) , the fight engine, and the cut scenes.
As I said I'm porting so, most of my work is focused on adapting to Brigscript solutions from the HTML5 (Phaser Framework) and 6502 Assembly, but the sprites, algorithms and decision trees are there so the port is going fast.