"BradC" wrote:
Really, I should just stop using my roku3 for development, that's not a good idea anyway, since it's easy to get carried away and overdo things to the higher limit, then go back to slower models and have to adjust things down. I had been using my favorite, the Roku1 HD, but it was emitting bad RF signals that hosed my TV reception so I had to mothball it after cutting the cord.
By "Roku1 HD" you mean one of the "legacy" players at firmware 3? I was using one as the least common denominator for a long time but last year B/S language differences started stretching away more and more, with some in fw5 being tempting (like `.count()` for dictionaries etc). My "standard" target player has been (and still is) a 2XS #3100 though - as middle-of-the-road (it was,
performance-wise), having GLES, 3xxx platform being
very common and forward-compatible with 4xxx models. I agree, not good idea developing for the top model = get spoiled; lowers specs bring up inventiveness
and if you want to see my channel it's here https://owner.roku.com/add/SZZY3 I think the music sounds fine, but you may think it sounds bad and not want to compress it like that for your channel. Ear of the beholder or whatever, I certainly don't claim to be an audiophile and they may have a lot of issues with my sound compression choices.
Nice work!
I tried it and am much impressed by the demo play that happens if game is left alone in menu for long time (it shows a pre-recorded play of different levels), as well the tutorial hidden in Help.
I also learned that "% progress" indicator is shown on install of big B/S channels too, as exemplified by yours (before i was thinking only non-BRS apps - which statistically are biggest - get it and B/S don't). About how big is that bundle by the way?