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Level 11

Maskgroup Masksize bug

I have verified there is a bug with Maskgroup.  To generate a MWE (minimum working example) download the example from here
1) Edit MainScene.xml and remove the animation block entirely.
2) zip and view in FHD (1920 x 1080)
3) Change Roku display type and view in HD (1280 x 720)
notice the mask coverage is different.  This is a bug and renders Maskgroup unusable if the intent is to support 1080 and 720 dynamically.
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Level 8

Re: Maskgroup Masksize bug

If you've set you ui_resolution to FHD in your manifest, you can calculate the actual maskSize by multiplying the image size with 2/3 (0.66666) (720/1080). 

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Level 7

Re: Maskgroup Masksize bug

The same issue is with me, it is working on my two devices perfect but not on my clients device? Can anybody help me with the issue.

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