"kbenson" wrote:
I'll second that. I believe I've asked for before, but I don't believe we ever got an official response on the subject.
"YungBlood" wrote:"kbenson" wrote:
I'll second that. I believe I've asked for before, but I don't believe we ever got an official response on the subject.
LOL 🙂 I knew I would get a second vote from you. 🙂
"kbenson" wrote:
Hehe, of course!
It just occurred to me, since the main reason I want zip/unzip is to handle packaging, maybe implementing a simple packaging format without complression wouldn't be too hard. "tar" comes to mind. Compression can always be handled on the fly from the webserver to the Roku, so it's not big deal (but it much harder to code).
Yet another one for librokudev. Maybe I'll work on that after Christmas. Right now, Geoff and I are working on rdTAP and rdClass, both of which offer some very cool features. Hopefully we'll have those out by Christmas (I think they are actually both complete at this point, so I don't see why we wouldn't).
"YungBlood" wrote:"kbenson" wrote:
Hehe, of course!
It just occurred to me, since the main reason I want zip/unzip is to handle packaging, maybe implementing a simple packaging format without complression wouldn't be too hard. "tar" comes to mind. Compression can always be handled on the fly from the webserver to the Roku, so it's not big deal (but it much harder to code).
Yet another one for librokudev. Maybe I'll work on that after Christmas. Right now, Geoff and I are working on rdTAP and rdClass, both of which offer some very cool features. Hopefully we'll have those out by Christmas (I think they are actually both complete at this point, so I don't see why we wouldn't).
I was thinking of packaging. But I was also thinking about something else. Since good games will require a lot more images, it would be nice to be able to tightly compress them as a zip within the pkg. Then you could unzip it into the tmp and effectively have a larger channel without requiring a download of files.
"YungBlood" wrote:
I was thinking of packaging. But I was also thinking about something else. Since good games will require a lot more images, it would be nice to be able to tightly compress them as a zip within the pkg. Then you could unzip it into the tmp and effectively have a larger channel without requiring a download of files.