Anonymous
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04-24-2014
09:29 AM
Re: Convert roByteArray -> roBitmap ?
More games (and requests for features to help build them) are welcomed. No guarantee when/if we'd be able to add the features, though.
FWIW, no, I'm not involved in the developer program on a day to day basis any more. Joel should be the primary contact for questions about channel development, etc, but given experience, I do help out when needed.
FWIW, no, I'm not involved in the developer program on a day to day basis any more. Joel should be the primary contact for questions about channel development, etc, but given experience, I do help out when needed.
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NewManLiving
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04-24-2014
09:45 AM
Re: Convert roByteArray -> roBitmap ?
How about a GetBitmap method for
roTextureRequest. This has been requested
By TheEndless I believe. Would be a time saving
Addition to the object.
roTextureRequest. This has been requested
By TheEndless I believe. Would be a time saving
Addition to the object.
My Channels: 2D API Framework Presentation: https://owner.roku.com/add/2M9LCVC
Updated: 11-11-2015 - Completed Keyboard interface
The Joel Channel ( Final Beta )
Updated: 11-11-2015 - Completed Keyboard interface
The Joel Channel ( Final Beta )
johnmarsden
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12-15-2015
12:03 PM
Re: Convert roByteArray -> roBitmap ?
Bringing back a classic. Any word?
EnTerr
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10-25-2016
03:15 AM
Re: Convert roByteArray -> roBitmap ?
Penny for your thoughts @Roku* ?
I have an image as a sequence of RGBA pixels that i want to display. No, it is not static and i cannot have server do the transform instead. I could store it in tmp file and read it as an image, if uncompressed bitmaps can be loaded, e.g. from a TGA format. But they can't, can they?
I have an image as a sequence of RGBA pixels that i want to display. No, it is not static and i cannot have server do the transform instead. I could store it in tmp file and read it as an image, if uncompressed bitmaps can be loaded, e.g. from a TGA format. But they can't, can they?
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