"NanoZim" wrote:
"jbrave" wrote:
One more thing: have your app load the images off the net, so you don't have to worry about 500k app limit.
I'm not a big fan of doing this. Depending upon how many people play the game, I could find myself either paying for the bandwidth costs myself, or dependent on the reliability of a third-party free hosting site. Keeping everything local is the most permanent, reliable option.
If 2MB is not enough, perhaps allowing the extra images to be installed on a local server.
Specifically, in the "advanced mode" you could allow lots of extra images and or code to
be downloaded by the user once and put on NAS device or local web server.
That would accomplish several things. First, you only have to supply the original download
and updates. Second, all the bandwidth for the user would be LAN based, (100Mbps
Ethernet or Wifi). Third, no real limit on the size, levels or complexity. That could make
this a very interesting experience.
If you do go this route, I would have 2 modes. The first that's all included so that new
users would have a straight forward install for demonstation purposes.
Anyway, something to think about.
Arwen Evenstar
Middle Earth