I would first of all, investigate if one of your wav files is corrupt or weird in some way, by commenting them all out except for the last two and see if it still reboots, if not, then start adding the rest in one at a time.
Also, try doing it like this:
AudioObjects=[CreateObject("roAudioResource", "pkg:/sounds/sound1234.wav")
CreateObject("roAudioResource", "pkg:/sounds/blip.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipC0.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipC0S.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipD0.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipE0b.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipE0.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipF0.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipF0S.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipG0.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipA0b.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipA0.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipB0b.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipB0.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipC1.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipC1S.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipD1.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipE1b.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipE1.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipF1.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipF1S.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipG1.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipA1b.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipA1.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipB1b.wav")
CreateObject("roAudioResource", "pkg:/sounds/blipB1.wav")]
works in one of my projects just fine. I think my project may be in a similar vein to yours, based on the names of your files. Very Cool.
I don't find roAudioResource to be at all unreliable. There are some limitations, for example on the length of the file, seems to be around 250k. All my files are 44.1khz 16bit mono.
If a file doesn't work properly, I load it up in Quicktime Pro, then export it as 16bit, 44.1khz mono wav, which seems to sort out any anomalies that may come from other audio software.
Also, a better way of dealing with sound files is to download them to tmp:/ from a webserver at load time, if you can, that way you have a smaller installer package.
- Joel
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