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EnTerr
Level 9

rOS 7: [*] button => "deadend" sound, why?

Just got fw 7.0.9021 and noticing that pressing "Options" ("*") button on the remote when in-channel has started making a gratuitous "deadend" sound now. What's up with that?!

Re-stating verbosely: start an app (be it BrSc or native, does not matter). Press "*" on the remote (any remote, incl. ECP app) in a place where you know it did not complain in fw6.2. You'll hear a slightly-annoyed-"ding" (like when reaching end-of-a-list). Try some other button that is passive in that screen, say A/B or maybe InstantReplay - no ding. This (mis)behavior seems to be in the input API.

Not cool. Is it a regression (i seem to remember there was deadend beep before) or intentional - and if the latter, how is it cured?
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15 Replies
NewManLiving
Level 7

Re: rOS 7: [*] button => "deadend" sound, why?

Yeah noticed that myself - Perhaps you need to return "True" that you handled it yourself: as in Scene Graph Smiley Indifferent
My Channels: 2D API Framework Presentation: https://owner.roku.com/add/2M9LCVC
Updated: 11-11-2015 - Completed Keyboard interface
The Joel Channel ( Final Beta )
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EnTerr
Level 9

Re: rOS 7: [*] button => "deadend" sound, why?

"NewManLiving" wrote:
Perhaps you need to return "True" that you handled it yourself: as in Scene Graph Smiley Indifferent
Can't - there is no facility for that in what i use (see here and here).

Also, AFAIR there is no way for an event to return code back in "classic" B/S events like roUniversalControlEvent. (If there were, we'd be doing 2-way comm. on ECP via roInputEvent.)
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NewManLiving
Level 7

Re: rOS 7: [*] button => "deadend" sound, why?

Just trying to be funny. There is no way to return. But it may Be a side-effect from the Scene Graph event handler, which does require a return value.
My Channels: 2D API Framework Presentation: https://owner.roku.com/add/2M9LCVC
Updated: 11-11-2015 - Completed Keyboard interface
The Joel Channel ( Final Beta )
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EnTerr
Level 9

Re: rOS 7: [*] button => "deadend" sound, why?

Oy! Roku* - what happened with this?
Four months passed - did somebody look at it, will it be fixed?

I am using the "options" button in an app and my supposedly current rOS 7.0.9044 still makes the stupid sound - but which is worse, when i hold
  • down, the sound starts repeating itself and turns into a machine-gun-fire audio, akin to http://soundbible.com/1371-Uzi-Shooting.html
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    EnTerr
    Level 9

    Re: rOS 7: [*] button => "deadend" sound, why?

    Issue still there in rOS 7.1.4062.

    @Roku - is there a ticket on this? Any clarification notes from it?
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    Komag
    Level 9

    Re: rOS 7: [*] button => "deadend" sound, why?

    Yeah, it's really annoying in my game to hear that sound every time the player wants to throw an Item or drink a potion.
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    renojim
    Level 10

    Re: rOS 7: [*] button => "deadend" sound, why?

    Komag, what screen type are you using? I know it makes the sound for an image canvas and, for the record, the FF and Rew buttons also produce the sound, but I don't hear it when using an roScreen. I reported the FF/Rew image canvas regression years ago when I first noticed it and actually had it acknowledged in one of the beta forums as a bug, but it's still there years later, so I wouldn't hold out any hope of the asterisk button deadend sound being fixed.

    -JT
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    Komag
    Level 9

    Re: rOS 7: [*] button => "deadend" sound, why?

    I'm roScreen all the way, and it's only * that makes the sound, and it's only a partial sound, not the full thing
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    Roku Employee
    Roku Employee

    Re: rOS 7: [*] button => "deadend" sound, why?

    "EnTerr" wrote:
    Oy! Roku* - what happened with this?
    Four months passed - did somebody look at it, will it be fixed?

    I am using the "options" button in an app and my supposedly current rOS 7.0.9044 still makes the stupid sound - but which is worse, when i hold
  • down, the sound starts repeating itself and turns into a machine-gun-fire audio, akin to http://soundbible.com/1371-Uzi-Shooting.html


  • I just filed an issue ticket for it.
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