I didn't even know you could pause it and do that... I thought ctrl+c just breaks it, didn't know you could resume.
Anyway, I'm using this
http://sdkdocs.roku.com/plugins/servlet ... olServices . Your variables need to be using the special "m" pointer (either a global or in a "this" type of associative array). Which essentially all my games are design in this manner. You could of course modify it for other purposes though.
I hope you can figure it out, I developed it for my own use so I'm not saying it's pretty. But I did include instructions so hopefully others can find it useful.