I would like to draw some more complex objects on my Roku channel. I have been using SceneGraph for everything but would like to utilize ifDraw2D functions in order to draw shapes, etc. What is the best way to do so? When I create my channel I use
screen = CreateObject("roSGScreen")
Do I just save a reference to this when I need to draw to the screen? I assume this means that I can't draw from component code and there is no way for the drawn pixels to be "contained" by a SceneGraph node correct?