On the 3 box there is no noticeable difference
On the grids I build I load and unload 2 to
3 rows at a time. 24 bitmaps or 2024 makes
No difference
I use a display stack to do this and push and pop
As the user scrolls. Loading and unloading .
Because of the lru cache of the manager it is quite
Elegant to watch as the textures rapidly come in
Most of the time so fast that you only get a brief
Glimpse of the loading bitmaps from time to time
On the 2 boxes there is a slower processor. And I find that
The incoming textures can bottleneck and slow things down
But it has nothing to do with the responsiveness of the grid
It just seems that nothing can move smoothly until there are a certain
Number of textures. Just try scrolling the homescreen grids they
Behave the same way. But you can work around this as well with
Some inginuity
Personally I think the texture manager is one of the best
Components for 2d developers
My Channels: 2D API Framework Presentation: https://owner.roku.com/add/2M9LCVC
Updated: 11-11-2015 - Completed Keyboard interface
The Joel Channel ( Final Beta )