"Komag" wrote:
I just don't like that there is a black screen.
I suppose the question is why a user would be idle long enough in your game to let the screensaver kick in. If you're going to do this, then it might be a good idea to add your own screensaver logic, so you still "save" the user's screen without going to a black screen.
One thing worth noting that you're probably already aware of.. the method you're using is actually sending a keypress to the box, which will show up in your roUniversalControlEvent queue.
"Komag" wrote:
That being said, hopefully Roku will fix the bug so that with roScreen games, the system screensaver will work properly and not just be black screen.
I don't think it's a bug. I believe it's intended behavior to avoid crashing the box should both the channel and the screensaver be using the 2D API.
"Komag" wrote:
I'm not marking the clock, but "marking" the variable ScrSav I set to check against, then when the main clock progresses past that point 45s it cycles again, works as intended.
Oops.. you're right. Missed that, sorry...
My Channels: http://roku.permanence.com - Twitter: @TheEndlessDev
Instant Watch Browser (NetflixIWB), Aquarium Screensaver (AQUARIUM), Clever Clocks Screensaver (CLEVERCLOCKS), iTunes Podcasts (ITPC), My Channels (MYCHANNELS)