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groman00
Level 7

Omniture SDK adbmobile.brs

Has anyone used the Omniture sdk provided by Adobe and successfully implemented it in Scene Graph? I've been able to integrate and make calls using task nodes, but now I'm seeing a lot of crashes in my app. Especially when exiting to the home screen, or deleting the app through the installer page. It seems like a possible memory leak, but I get no errors. The box will just go black and restart.

I'll most likely contact Adobe, but wondering if anyone else has run into this, or if anyone knows how to debug.

Thanks
Greg Roman
Senior Software Engineer, AOL Alpha
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Tyler_Smith
Level 8

Re: Omniture SDK adbmobile.brs

I'm looking to do this as well.  Have you had any luck?
Tyler Smith
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Tyler_Smith
Level 8

Re: Omniture SDK adbmobile.brs

"groman00" wrote:
Has anyone used the Omniture sdk provided by Adobe and successfully implemented it in Scene Graph?  I've been able to integrate and make calls using task nodes, but now I'm seeing a lot of crashes in my app.  Especially when exiting to the home screen, or deleting the app through the installer page.  It seems like a possible memory leak, but I get no errors.  The box will just go black and restart.

I'll most likely contact Adobe, but wondering if anyone else has run into this, or if anyone knows how to debug.

Thanks


I found https://github.com/Adobe-Marketing-Cloud/video-heartbeat-v2/tree/master/sdks/roku/samples/adoberokudemo_scenegraph which has a helper for integrating with Scene Graph.  It was really easy to implement.

BUT, like you. The player just randomly goes black. No player state change events of errors.
Tyler Smith
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tim_beynart
Level 7

Re: Omniture SDK adbmobile.brs

Yikes, I have to implement this in August.  Smiley Indifferent
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