I'm using 854x480 but the original size of the game is 320x200, that's why it still shows small
BTW can I set 640x480 with the Roku on HD 720 mode ? never tried, assumed with the documentation that this mode would only be available on SD
Another issue I had was to flip the sprites horizontally, I don't know if there is a way to do this on the API (I only see we can rotate, not flip), so the solution was to create two sets of sprites.
If I had a way to flip would save a lot of space on the package.
How is the sound generated?
Version info is too much in the corner, that edge gets chopped off when TV is in overscan mode. Somewhat cryptically (un)explained at https://sdkdocs.roku.com/display/sdkdoc ... 2Safezones - but as rule of thumb be ready for up to 5% on each side of the image might be chopped off by the TV. Yes, many/most digital TVs still do that by default, long established tradition.
I notice once chosen, can't go back to change the game mode from 1x1 to 2x2 or 3x3 but perhaps that's intentional. The zoomed 1x1 mode - now that feels more the real thing!