something around 49 megs, it varies on the older devices. Newer ones can "swap" loaded channels, which kind of allows more, but not really.
in my opinion a large channel would be a horrible thing to do to users. There is limited storage space on these devices, and no way to install a channel on just one roku player (with microsd) if you have many players. You would be kind of screwing them over, and roku doesn't give users any way to know how much space channels take up before or after install (that I'm' aware of?)
Just my own opinion.
Most of my games are around 1-2 megs by design for this reason. There are plenty of ways to keep your pkg small. (that sounded bad) I have an upcoming sidescroller game kuglo with a ton of music, fx, and gfx that's around 4 megs, and again, a lot of work goes into keeping this file size to make sure users don't get boned by installing my channel.
If you have large graphics, experiment a bit with png, jpeg, etc. some images compress better with certain formats. A flat color image is a tiny PNG but not so much jpeg. Certain images compress really well as jpeg, no reason at all to include a 300k image when you can't see a difference with a 90k compressed jpeg. Music has a ton of room for compression but takes a little effort to optimize and can vary depending on the content.
Again, just throwing out my own opinion, doesn't mean it's any more correct than someone else's, just how I feel.
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