Do you have a suggestion/example of how to go about switching the sprite movement to time based instead of frame based? I would appreciate it very much. I am kinda excited now, because if I fix this I think it will actually run very smooth.
x_new = x + Vx * dt
y_new = y + Vy * dt
Vx_new = Vx + Ax * dt
Vy_new = Vy + Ay * dt
newTime = tmr.totalMilliseconds()
dt = newTime - oldTime
oldTime = newTime
I would be interested if anybody has thoughts on these two methods for moving sprites based on time. ... the behavior in my game is essentially just - start at this position, move to that position, and then destroy yourself if nothing killed you in the mean time .