Hey,
I'm looking for something similar, but having a hard time finding the answer. Is there anything you can call from within a Scene to exit (e.g., m.top.close would be nice, but is not there)
Much like the Original Poster, I can exit the Scene using the Back Button, but would also like to do so using a button I've created on the UI.
Is there any way to listen for when my button is clicked in the main .brs component so that I could call screen.Close() when I need to? It sounds like this is the solution that was posted here by setting an observer for "LaunchSubScene":
scene.observeField("LaunchSubScene", m.port)
But I'm a bit clueless as to where LaunchSubScene lives and how it gets called.