"Romans_I_XVI" wrote:
So my main question is. How many people will actually be affected if I have content right up to the edge of the screen
A significant number. By default, virtually every television on the market has overscan built in and enabled. It varies widely from television to television, though, which is why there are safe zone guidelines. If you adhere to the guidelines, then you can be confident that it'll work and be visible on all televisions. If you don't, you run the high risk of elements not being visible to the end users.
You could build overscan adjustments into your game, and let the user specify how much to scale the game screen so it fits their television.
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