Roku Developer Program

Join our online forum to talk to Roku developers and fellow channel creators. Ask questions, share tips with the community, and find helpful resources.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 
360tv
Streaming Star

Flicker between one roScreen and another roScreen

i cut out a lot of the clutter but my code in a nutshell is this;




Function Main() as void
loadscreen = CreateObject("roScreen" , true)
if m.device.legacy = true then
loadscreen.SetPort(port)
else
loadscreen.setmessageport(port)
end if
loadscreen.setalphaenable(true)
loadscreen.Clear(&h00000000)

while (true)
loadscreen.Clear(&h00000000)
loadscreen.DrawObject(stuff)
loadscreen.DrawText(stuff)
loadscreen.SwapBuffers()
msg=port.getmessage()
if type(msg)= "roUniversalControlEvent"
id = msg.GetInt()
if (id = 6)
'***** OK
launchplayer()
end if
end if
end while
End Function


which calls this...


function launchplayer()

playerscreen = CreateObject("roScreen")
port = CreateObject("roMessagePort")
playerscreen = CreateObject("roScreen" , true)

if m.device.legacy = true then playerscreen.SetPort(port) else playerscreen.setmessageport(port)
playerscreen.setalphaenable(true)

while (true)
playerscreen.DrawObject(0,0,images[0])
playerscreen.SwapBuffers()

if viewtimer.totalseconds() >= (60 * 10) then
exit while
end if


msg=port.getmessage()
if type(msg) = "roAudioPlayerEvent"
'print msg
if msg.isStatusMessage() then
print "roAudioPlayerEvent: "; msg.getmessage()
if msg.getmessage() = "end of playlist"
print "end of playlist"
return 0
end if
endif
end if

if type(msg)= "roUniversalControlEvent"
id = msg.GetInt()
'print msg
print msg.GetInt()
if (id = 2) or (id = 0)
exit while
end if
end if
end while
end function


the problem is, when the launchplayer() function is called and exited, it flickers between what was on the roScreen in launchplayer() and the roScreen ran beforehand. It happens on my Roku LT (2400) but not on my Roku 1000. how do I fix that?
0 Kudos
4 REPLIES 4
TheEndless
Channel Surfer

Re: Flicker between one roScreen and another roScreen

I don't think you can. Creating an roScreen causes the screen to go black until you call SwapBuffers(). What I usually do in a situation where I need to use two different roScreens is I'll do a quick fade to black on the old screen and a fade in on the new screen, so it's not quite so jarring. The other option would be to use the same roScreen and either store it globally or pass it back and forth to the functions that need it.
My Channels: http://roku.permanence.com - Twitter: @TheEndlessDev
Instant Watch Browser (NetflixIWB), Aquarium Screensaver (AQUARIUM), Clever Clocks Screensaver (CLEVERCLOCKS), iTunes Podcasts (ITPC), My Channels (MYCHANNELS)
0 Kudos
RokuMarkn
Visitor

Re: Flicker between one roScreen and another roScreen

I always use exactly one roScreen through the whole app. It's very simple and avoids this problem.

--Mark
0 Kudos
EnTerr
Roku Guru

Re: Flicker between one roScreen and another roScreen

@360TV, in your specific case just pass the screen as argument to `launchPlayer()` and use that inside (draw, run message loop on already existing port etc) like so:

Function Main() as void
loadscreen = CreateObject("roScreen" , true)
...
if (id = 6)
'***** OK
launchPlayer(loadScreen)
end if
...
End Function

function launchPlayer(playerScreen)
port = playerScreen.getPort() '.getPort()/setPort() work on both old and new fw
...
end function

In addition this will save memory. A roScreen necessarily takes lots of memory. I am guesstimating ~7MB for HD. The only catch is on return will have to re-draw the screen... which i see you do on every loop, so all's swell.
0 Kudos
360tv
Streaming Star

Re: Flicker between one roScreen and another roScreen

global roScreen...

duh! Thanks fellas!
0 Kudos
Need Assistance?
Welcome to the Roku Community! Feel free to search our Community for answers or post your question to get help.

Become a Roku Streaming Expert!

Share your expertise, help fellow streamers, and unlock exclusive rewards as part of the Roku Community. Learn more.