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jlfreund
Visitor

DrawText on roScreen

Hi,

I have an app with an roScreen, and I can do a DrawRect, DrawObject, and DrawScaledObject successfully, however when I try DrawText, I get no output from that call.

    screen = CreateObject("roScreen", true, 1280, 720)
fontReg = CreateObject("roFontRegistry")
font = fontReg.GetDefaultFont()
screen.DrawText("Hello", 100, 100, &hFF00FF00, font)
screen.SwapBuffers()


also tried drawing text into a region (like the simple2D example) but still no output.

    drawingRegion = dfSetupDisplayRegions(screen, 100, 100, 400, 60)
s = drawingRegion.main
s.DrawText("Hello", 100, 100, &hFF00FF00, font)


It's odd that the font and fontReg variables don't seem to contain anything when printing with printAA. However I get the same output from the simple2d sample code -- which does display text correctly.

---- AA ----
Nothing from for each. Looks like : ?roFontRegistry?
------------
---- AA ----
Nothing from for each. Looks like : ?roFont?
------------


Any suggestions for getting DrawText to work?
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3 REPLIES 3
RokuMarkn
Visitor

Re: DrawText on roScreen

Colors are specified in RGBA order. So your color &hFF00FF00 is completely transparent. Try using FF in the low order byte.

--Mark
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TheEndless
Channel Surfer

Re: DrawText on roScreen

"RokuMarkn" wrote:
Colors are specified in RGBA order. So your color &hFF00FF00 is completely transparent. Try using FF in the low order byte.

--Mark

It's worth pointing out that this is the opposite of colors used on an roImageCanvas, which is ARGB.
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jlfreund
Visitor

Re: DrawText on roScreen

Thanks! I was porting my layout code from roImageCanvas (which was too slow for my application). changing the color format fixed it.
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