"squirreltown" wrote:
Chris, is any code needed to dismiss the dialog with no buttons? For instance using it in the place of a screenFacade?
thanks
Yes, you'll have to dismiss the dialog programatically. I think that was the OP's point, he wanted a blocking UI element that the user couldn't override. A roMessageDialog is a good choice for that situation because it gives you a way to tell the user
why they're being forced to wait.
As a matter of best practice, you should do everything you can to minimize blocking situations like that though. They don't make for a very good user experience and the user always has the option of hitting the HOME button to exit the channel.