"RokuPatrick" wrote:
We don't limit what you do with your channel to monetize it. You could certainly sell ads and there's a banner provided on the screen types for just that purpose. No one's done it, but you could intersperse ads in your feeds and show them on screen. Video ads (pre-roll, etc) are possible as well though currently we don't integrate with directly with any of the ad networks and putting together a pre-roll wouldn't be seamless unless you had it burned into the video or did it with HLS.
"kboy" wrote:"RokuPatrick" wrote:
We don't limit what you do with your channel to monetize it. You could certainly sell ads and there's a banner provided on the screen types for just that purpose. No one's done it, but you could intersperse ads in your feeds and show them on screen. Video ads (pre-roll, etc) are possible as well though currently we don't integrate with directly with any of the ad networks and putting together a pre-roll wouldn't be seamless unless you had it burned into the video or did it with HLS.
This is a challenge for a start up channel as well as an independent developer. Until I can get million views per day, how can I get advertiser to buy ads on my channel? Interspersing ads in the feeds might be a good solution for a big company. any one know an ads network that I can use for my new channel?
"-LD" wrote:
Sooooo, you want money but don't want to work for it? You will have to build interest in your channel. That takes time, probably takes money. You won't come right out of the gates and make money, life isn't that simple. Build your content and start offering it. If and when it takes off you'll be able to get advertising.
What other method would you propose? That someone simply start paying you with your first available piece of content?
"-LD" wrote:
You will have to build interest in your channel. That takes time, probably takes money. You won't come right out of the gates and make money... Build your content and start offering it. If and when it takes off you'll be able to get advertising.