I’m trying to come up with something nicer than always importing the same things into my scenegraph files
now.. that’s not such a drag; coz I have baseclasses but still, it seems wasteful I’m wondering about a TASK based pattern coz I recently found I can do this ```<MyUtils extends="ContentNode ... > <interface> <func name="SayHello">....
'then.. in the brs file function SayHello(name) as string return "Hello " + name end function``` (edited) and much to my surprise I can do this ```a = CreateNode("roSGNode","MyUtils") ? a.SayHello("George") >>> "Hello George"``` (edited) !!!! which.. _theoretically_ could mean that I could put a load of stuff I use commonly, like rodash/some utils/etc, inside a long running utils task and call it willy nilly.. but I wanted to know what the ramifications are for that unfortunately, roku engineering were too busy to answer that question at the time but perhaps someone here can tell me if that’s a *really really bad* idea or a *really really good* one?
George Cook https://georgejecook.github.io/ https://linkedin.com/in/georgejecook/ Roku developers slack group (https://join.slack.com/t/rokudevelopers/shared_invite/zt-4vw7rg6v-NH46oY7hTktpRIBM_zGvwA) : georgejecook
Contact me on roku developer slack group, or via pm to discuss consultancy/work opportunities/rooibos unit testing framework