"belltown" wrote:
tmp:/ storage IS memory.
Different memory that that used by roTextureManager.
OP, the problem is that the roTextureManager only knows about what's been loaded into it, and its memory allocation is fixed. If you're loading/creating bitmaps outside of the texture manager, then they are using the same memory as the texture manager, but the texture manager isn't aware of them, so it can no longer effectively manage its LRU cache.
My Channels: http://roku.permanence.com - Twitter: @TheEndlessDev
Instant Watch Browser (NetflixIWB), Aquarium Screensaver (AQUARIUM), Clever Clocks Screensaver (CLEVERCLOCKS), iTunes Podcasts (ITPC), My Channels (MYCHANNELS)