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Your channel must fire "AppLaunchComplete" beacon to pass certification.

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I am getting this error in static analysis during re-submission process of my package/channel after some updates. 

Can someone help me to get this resolve. 

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Re: Your channel must fire "AppLaunchComplete" beacon to pass certification.

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Do you get an error like the one below?

"performance": ["Your channel must fire \"AppLaunchComplete\" beacon to pass certification. [Cert Requirements: 3.2]."]

Make sure the following code is added to your mainscene : 

Screen = CreateObject("roSGScreen")
Scene = Screen.CreateScene(componentName)
Screen.Show() Scene.signalBeacon("AppLaunchComplete")

and for channel launch timing, please refer the performance certificate criteria.

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Re: Your channel must fire "AppLaunchComplete" beacon to pass certification.

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Do you get an error like the one below?

"performance": ["Your channel must fire \"AppLaunchComplete\" beacon to pass certification. [Cert Requirements: 3.2]."]

Make sure the following code is added to your mainscene : 

Screen = CreateObject("roSGScreen")
Scene = Screen.CreateScene(componentName)
Screen.Show() Scene.signalBeacon("AppLaunchComplete")

and for channel launch timing, please refer the performance certificate criteria.

View solution in original post

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Re: Your channel must fire "AppLaunchComplete" beacon to pass certification.

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I am getting below error message on static analysis page in developer dashboard when we re-submit app for publishing. In static analysis its showing error . So not able to submit app for publishing due to this.

"Your channel must fire "AppLaunchComplete" beacon to pass certification."

 

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Re: Your channel must fire "AppLaunchComplete" beacon to pass certification.

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I Edited My above Post Please check. The beacon report appears in your console like below image. Make sure your AppLaunchComplete time is less than 15, 000 ms or 20,000 ms.

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