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What's the threshold for too many objects in SceneGraph?

Let's say I have a Language.brs object with maybe 200 lines of text.. like: 

function getLanguage() 
return {
hello_world: "Hello World!"
end function

If I include that on most of my SG components, including RowListItems, will that consume too much space? What's the ballpark here for too much inclusion?

I want to theme and localize this application, but this whole separation between Scene Graph and Main thread (which makes me very sad) has left me with some questions about how much is too much in terms of memory, performance, etc.

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