"adamkaz" wrote:
It would be nice if Roku was smart enough to only deploy the local FHD resources to devices that can use them. It would be a good way to keep the file size down for the Roku 1 players.
I can think of couple reasons why stripping resources won't work: first, RokuCo pride themselves that channel bundles are "sealed" end-to-end, since upload till unpacking on the device (i have yet to see a white-paper on exact details of the process - i feel it's mostly security-through-obscurity fog - but regardless, even the appearance gives sense of security to the MVPDs... apparently). And second, i hear other players but Roku4 can also do FHD UI, so can't just drop said resources.
A better ponder is why doesn't
splash_screen_fhd scale up, if given a smaller image?
Actuallly,
what happens if you don't specify splash_screen_fhd at all?! Doesn't it just use the next-best image - splash_screen_hd, zoomed - "automagically"?
We've noticed that JPEGs look pretty bad as a splash screen - lots of weird artifacting that I don't see on my computer.
I wonder what is wrong with your splash JPEG?!
One, i cannot believe there will be only artifacts on TV but not on computer screen.
And two, to see artifacts from TV viewing distance, something has to be seriously wrong either with the compression or the image (using jpg on line-art? mon dieu!) - since TV is very forgiving.