brandon15811
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10-12-2010
12:52 PM
Re: New Telnet Functions
"RokuKevin" wrote:
They should still be available for at least a couple more firmware releases... Any new development should be using the External Control API though.
--Kevin
Oy, ill check it out when iget home

TheEndless
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10-12-2010
01:09 PM
Re: New Telnet Functions
"RokuKevin" wrote:
Please see the new External Control Guide in the new v2.7 SDK for our new way to control your Roku over the network. Please consider the telnet methods as deprecated.
--Kevin
Where is this "new v2.7 SDK" that you speak of? Why must you tease us so?
My Channels: http://roku.permanence.com - Twitter: @TheEndlessDev
Instant Watch Browser (NetflixIWB), Aquarium Screensaver (AQUARIUM), Clever Clocks Screensaver (CLEVERCLOCKS), iTunes Podcasts (ITPC), My Channels (MYCHANNELS)
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brandon15811
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10-12-2010
01:12 PM
Re: New Telnet Functions
"TheEndless" wrote:"RokuKevin" wrote:
Please see the new External Control Guide in the new v2.7 SDK for our new way to control your Roku over the network. Please consider the telnet methods as deprecated.
--Kevin
Where is this "new v2.7 SDK" that you speak of? Why must you tease us so?
Yeah, I can't find it either
retrotom
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10-12-2010
02:15 PM
Re: New Telnet Functions
"TheEndless" wrote:"RokuKevin" wrote:
Please see the new External Control Guide in the new v2.7 SDK for our new way to control your Roku over the network. Please consider the telnet methods as deprecated.
--Kevin
Where is this "new v2.7 SDK" that you speak of? Why must you tease us so?
I know, right? I've been constantly refreshing the developer "home page" -- waiting for the link to say "v27".
scyber
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10-13-2010
08:14 AM
Re: New Telnet Functions
"retrotom" wrote:"TheEndless" wrote:"RokuKevin" wrote:
Please see the new External Control Guide in the new v2.7 SDK for our new way to control your Roku over the network. Please consider the telnet methods as deprecated.
--Kevin
Where is this "new v2.7 SDK" that you speak of? Why must you tease us so?
I know, right? I've been constantly refreshing the developer "home page" -- waiting for the link to say "v27".
Changing the links on the dev homepage seem to work. Not sure if this is official yet though:
http://c1807832.cdn.cloudfiles.rackspac ... dk_v27.zip
retrotom
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10-13-2010
09:03 AM
Re: New Telnet Functions
I tried that yesterday but it didn't work. They were probably waiting for it to become available on their CDN before making the update.
retrotom
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10-13-2010
09:14 AM
Re: New Telnet Functions
YES! Grid Screen!

TheEndless
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10-13-2010
10:58 AM
Re: New Telnet Functions
"retrotom" wrote:
YES! Grid Screen!
Nice to have the option, but it's a little too limiting in its current implementation, unless your images are shaped like posters and are categorizable in a way that makes sense for that grid... Phooey... I was really hoping they'd expose a method of using the video buffer for the roImageCanvas. Guess I'll just have to get more creative...
My Channels: http://roku.permanence.com - Twitter: @TheEndlessDev
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retrotom
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10-13-2010
11:47 AM
Re: New Telnet Functions
"TheEndless" wrote:"retrotom" wrote:
YES! Grid Screen!
Nice to have the option, but it's a little too limiting in its current implementation, unless your images are shaped like posters and are categorizable in a way that makes sense for that grid... Phooey... I was really hoping they'd expose a method of using the video buffer for the roImageCanvas. Guess I'll just have to get more creative...
Yeah, I agree with you after actually looking at the exposed methods. We're rolling our own UI components (still). I'm still trying to track down this roBrSub that's mentioned -- don't know what that could be. Video buffer access huh? Playing with individual pixels would be nice. The Roku doesn't really appear to be built for gaming -- but I wrote a [Super]Chip-8 emulator a while back that I think the Roku could handle. Only issue is drawing to the freaking screen -- unless you made each pixel an individual layer -- which would probably suck.

TheEndless
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10-13-2010
12:17 PM
Re: New Telnet Functions
"retrotom" wrote:
Video buffer access huh?
The grid interface uses the video buffer, which is why is so much more performant. I was hoping the actual interface for drawing directly to the video buffer would be exposed, instead of just the pre-built grid interface. An roVideoCanvas, if you will...
"retrotom" wrote:
I'm still trying to track down this roBrSub that's mentioned
A CreateObject( "roBrSub" ) results in invalid, so I don't think it actually exists...
My Channels: http://roku.permanence.com - Twitter: @TheEndlessDev
Instant Watch Browser (NetflixIWB), Aquarium Screensaver (AQUARIUM), Clever Clocks Screensaver (CLEVERCLOCKS), iTunes Podcasts (ITPC), My Channels (MYCHANNELS)
Instant Watch Browser (NetflixIWB), Aquarium Screensaver (AQUARIUM), Clever Clocks Screensaver (CLEVERCLOCKS), iTunes Podcasts (ITPC), My Channels (MYCHANNELS)