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Level 8

Loading shimmer animation effect

Is it possible with a SceneGraph approach, to have skeleton loading shimmer effects? It seems to me that this would  only be possible for a 2D game using a roScreen component. We have a roSGScreen.component, and so it appears we would only have the option of using a poster node with basic animation (translation of a shimmer graphic?).

0 Kudos
Level 12

Re: Loading shimmer animation effect

You could either create a spritesheet animation with a poster using clipping rect and a timer to update translation offset or use animation nodes to sweep a gradient over a skeleton poster component.