Is it possible to animate "poster" images or sprites through brightscript and not through the interpolation classes described in xml files? I'd like to create images/sprites that will animate dynamically based on code and not predefined xml, for game development.
If you are making a game use "roScreen" . If you want to use sceneGraph to make a game with animations, Build a component to use a timer and observe the fire event to adjust the clipping and offset of a poster node that contains your spritesheet.
I think I found some ways to animate images, I checked out the Snowflake demo, where the bitmaps are described, and the positions are set in the brightscript file.
If you are making a game use "roScreen" . If you want to use sceneGraph to make a game with animations, Build a component to use a timer and observe the fire event to adjust the clipping and offset of a poster node that contains your spritesheet.