I am rendering a custom font on both roCompositor and roImageCanvas. The text appears to be very smooth on imagecanvas, however, the text rendered using 2D is very sharp and jagged. Is there a way to make it smooth? I tried
mode = 1 ifRegion.SetScaleMode(mode)
But this doesn't make a noticeable difference on how it renders.
Could you suggest a way to render fonts smooth using 2DAPI?
If you're calling SetScaleMode on the region you're rendering the text to (destination region), it won't do anything; it has to be called on the source region.
Draw the text on a bitmap, unscaled (use ifFont.GetOneLineHeight () and ifFont.GetOneLineWidth () to calculate its size). Create a region that maps onto that bitmap. Then call SetScaleMode (1) on that region (source region) before calling DrawScaledObject to get the text from that region to your destination region.