DadOfTwo
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03-25-2019
05:04 PM
Circular countdown animation in SceneGraph?
Hi all
I've done some searching of the forum and haven't found a solution to this.
Does SceneGraph support this type of circular countdown animation?
https://codepen.io/zebateira/pen/VvqJwm
The rotation is easy enough with the FloatFieldInterpolator node. The issue is you can't apply a mask (to hide the part of the circle image at the top of the rotation) that is supported on all devices. From the docs: "MaskGroup nodes do not work on all Roku players (specifically, MaskGroup nodes only work on players that support OpenGL)."
https://sdkdocs.roku.com/display/sdkdoc/MaskGroup
Or is there another way to achieve this animation?
Thanks
I've done some searching of the forum and haven't found a solution to this.
Does SceneGraph support this type of circular countdown animation?
https://codepen.io/zebateira/pen/VvqJwm
The rotation is easy enough with the FloatFieldInterpolator node. The issue is you can't apply a mask (to hide the part of the circle image at the top of the rotation) that is supported on all devices. From the docs: "MaskGroup nodes do not work on all Roku players (specifically, MaskGroup nodes only work on players that support OpenGL)."
https://sdkdocs.roku.com/display/sdkdoc/MaskGroup
Or is there another way to achieve this animation?
Thanks
1 REPLY 1
DadOfTwo
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03-27-2019
08:51 AM
Re: Circular countdown animation in SceneGraph?
The Hulu Roku app currently achieves this as part of their countdown during advertising.
They're doing it using 4 segments,
They're doing it using 4 segments,