GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() ::
GetInfo() :: invalid
isListItemSelected().GetIndex() : 0
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: Segment download started
GetInfo() :: <Component: roAssociativeArray> =
{
EndTime: 0
SegBitrate: 0
Sequence: 1
StartTime: 0
}
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: Stream started.
GetInfo() :: <Component: roAssociativeArray> =
{
IsUnderrun: false
MeasuredBitrate: 9765
StreamBitrate: 128000
Url: ""
}
GetMessage() :: Format Detected
GetInfo() :: <Component: roAssociativeArray> =
{
audio: "AAC"
captions: "NONE"
video: "NONE"
}
GetMessage() :: Download segment info
GetInfo() :: <Component: roAssociativeArray> =
{
Bitrate: 0
BufferLevel: 0
BufferSize: 0
DownloadDuration: 23
IPAddress: ""
SegBitrate: 0
SegSize: 1047756
SegType: 0
SegUrl: ""
Sequence: 1
Status: 0
}
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: Segment download started
GetInfo() :: <Component: roAssociativeArray> =
{
EndTime: 0
SegBitrate: 0
Sequence: 2
StartTime: 0
}
GetMessage() :: Download segment info
GetInfo() :: <Component: roAssociativeArray> =
{
Bitrate: 0
BufferLevel: 0
BufferSize: 0
DownloadDuration: 18
IPAddress: ""
SegBitrate: 0
SegSize: 1048560
SegType: 0
SegUrl: ""
Sequence: 2
Status: 0
}
GetMessage() :: Segment download started
GetInfo() :: <Component: roAssociativeArray> =
{
EndTime: 0
SegBitrate: 0
Sequence: 3
StartTime: 0
}
GetMessage() :: Download segment info
GetInfo() :: <Component: roAssociativeArray> =
{
Bitrate: 0
BufferLevel: 0
BufferSize: 0
DownloadDuration: 17
IPAddress: ""
SegBitrate: 0
SegSize: 1047966
SegType: 0
SegUrl: ""
Sequence: 3
Status: 0
}
GetMessage() :: Segment download started
GetInfo() :: <Component: roAssociativeArray> =
{
EndTime: 0
SegBitrate: 0
Sequence: 4
StartTime: 0
}
GetMessage() :: Download segment info
GetInfo() :: <Component: roAssociativeArray> =
{
Bitrate: 0
BufferLevel: 0
BufferSize: 0
DownloadDuration: 17
IPAddress: ""
SegBitrate: 0
SegSize: 1048242
SegType: 0
SegUrl: ""
Sequence: 4
Status: 0
}
GetMessage() :: Segment download started
GetInfo() :: <Component: roAssociativeArray> =
{
EndTime: 0
SegBitrate: 0
Sequence: 5
StartTime: 0
}
GetMessage() :: Download segment info
GetInfo() :: <Component: roAssociativeArray> =
{
Bitrate: 0
BufferLevel: 0
BufferSize: 0
DownloadDuration: 7
IPAddress: ""
SegBitrate: 0
SegSize: 533439
SegType: 0
SegUrl: ""
Sequence: 5
Status: 0
}
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: startup progress
GetInfo() :: invalid
GetMessage() :: start of play
GetInfo() :: invalid
GetMessage() :: Stream segment
GetInfo() :: <Component: roAssociativeArray> =
{
SegStartTime: 0
SegUrl: ""
Sequence: 1
StreamBandwidth: 0
}
GetMessage() :: Stream segment
GetInfo() :: <Component: roAssociativeArray> =
{
SegStartTime: 28885
SegUrl: ""
Sequence: 2
StreamBandwidth: 0
}
GetMessage() :: Stream segment
GetInfo() :: <Component: roAssociativeArray> =
{
SegStartTime: 55426
SegUrl: ""
Sequence: 3
StreamBandwidth: 0
}
GetMessage() :: Stream segment
GetInfo() :: <Component: roAssociativeArray> =
{
SegStartTime: 80039
SegUrl: ""
Sequence: 4
StreamBandwidth: 0
}
GetMessage() ::
GetInfo() :: invalid
GetMessage() :: end of stream
GetInfo() :: invalid
GetMessage() :: Playback completed.
GetInfo() :: invalid
GetMessage() :: end of playlist
GetInfo() :: invalid
wma files have stopped working for me in OS 10.5.0 (on a Roku Ultra 4800). I tested a couple other games, which work fine (RUN-CMD, Snake), so I assume those don't use wma (anymore?). I tested a game that hasn't been updated recently, Pathogen 2 (last update 2016), and the music there DOESN'T play for me, so I'm guess it's wma.
Has support for wma been removed entirely?
Also, I tried exporting audio from Audacity to m4a (AAC), and it worked, but the file size for the same bitrate was nearly double (compared to wma and mp3).
I assume Romans_I_XVI and other devs have updated your games with new audio files?