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Level 9

Re: Angry Birds - created with public SDK?

Here's a test I did with the 3.0 SDK:

This has a background of 512x480 a side panel of 128x480, both blitted without alpha.
4 sprites and 65 DrawObject calls using 32x32 images with alpha.
The main area is clipped to 640x480.

It seems to run pretty smoothly, right at about 30 frames per second. I do see a drop from 60 to 30 fps when drawing the 64 image, but this could also be because I am looking through a 144 element array to figure out which locations to draw to. My next test is to change everything to sprites and see if it speeds up any.

As expected, eliminating the array processing increased the frame rate:
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