Forum Discussion
TheEndless
11 years agoChannel Surfer
"NewManLiving" wrote:
By the way this grid is a perfect example
Of observing the texturemanagers lru
Caching. Textures initially pop in nicely
But with repeated scrolling they literally
Melt in at fast speeds although there is
No difference in the number released and
The number requested at any given time
Not to go too far off-topic, but have you tested it with an roVideoPlayer playing at the same time? In my experience, the roTextureManager is virtually useless when used along side video playback. You can implement your own LRU cache to compensate, but that negates 75% of the benefits that roTextureManager provides. The single-threadedness of BrightScript just makes it all that much worse (i.e., pauses in rendering while updating the custom LRU cache).