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phoang's avatar
phoang
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12 years ago

Texture Manager Limitation

I can't seem to find much more info on roTextureManager, but is there a max number of bitmaps it can store? I'm using Texture manager to cache a list of images downloaded from urls. However, once I hit around 20 or so requests, the Texture request would start to fail (state = 4). The work around is to perform a cleanup() to the texture manager.

I was hoping texture manager can store more or I can set a max.

If the above assumption is false, what am I doing wrong?
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