Komag
11 years agoRoku Guru
Brief summary of advantages of ditching classic Rokus?
I understand it's time to move on and no longer support old Rokus limited to the old firmware 3.1 - what I'd like is a brief overview of the most useful or important functions and abilities that 3.1 COULDN'T do, which I can now start to use in my 2D API game. Here are a few I know of:
- roAssociativeArray - Count()
- roAudioResource - "On Roku "Classic" models, roAudioResource does not support mixing of sounds." So now I don't have to worry about that.
- roString - ifStringOps - Replace()
What about roTextureManager?
My problem is that since I was planning to release for classic models too, I pretty much always ignored newer abilities if they weren't compatible, so now I'd like to "catch up"!
So what else are key things?
- roAssociativeArray - Count()
- roAudioResource - "On Roku "Classic" models, roAudioResource does not support mixing of sounds." So now I don't have to worry about that.
- roString - ifStringOps - Replace()
What about roTextureManager?
My problem is that since I was planning to release for classic models too, I pretty much always ignored newer abilities if they weren't compatible, so now I'd like to "catch up"!
So what else are key things?