According to the component reference, x=object.GetMessagePort() should tell me what if any port the screen is set to. Instead if results in having to reboot when I print.
I"m trying to figure out why I'm not getting any messages on a port when I've set the screen to point to it. The port exists (global), the screen exists (local) both exist in the current context. Once I hit the message loop, nothing further happens unless I hit break, or the home button.
- Joel
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