"RokuJoel" wrote:
Yeah, pretty much. Marmalade apps probably will only work on Roku2 XS/XD/Roku3/original streaming stick (although I think they technically should work on original LT, that isn't enabled at this time, due to lack of motion support), the StreamingStick USB powered doesn't support motion hardware, I suppose we should see what happens if we load a marmalade app on it, should work for non-motion apps, theoretically...
I see. That's a precious nugget of info there, that Marma-laden apps are limited to only 3050/3100, 3400 and 4200 (Roku 2 XD/XS, MHL stick, Roku 3). Don't know the model break-down % but it may as well
double the target market if 2400, 3000 and 3500 (ARM LT, Roku 2 HD, HDMI stick) are to be enabled too.
I was keen on trying myself at Marmalade development because of the graphic abilities. Not that it is absolutely impossible to write a game in BrS - i tried myself at writing
2048 for Roku and was quite pleased with the performance i was able to get - 60fps on fw5 (30fps on fw3) made for a much pleasing smooth movement of the pieces (i know, i know - app is unfinished - no audio, no intro, no highscores). But ifDraw2D API is lacking in primitives, e.g.
no way to draw a solid triangle which curbs other ideas.
Now that i see Marmalades are to be limited to only a part of the OpenGL Rokus... my enthusiasm goes "poof!". No RokuTV for technical reasons i understand; but no HDMI stick either = :(. And i am probably not alone in trying to gauge the reach before jumping into the
jam.
Let me make an argument for extending Merma-lad reach, hope a "decider" will read it: motion remote is not really "all that and a bag of chips", not "the bees knees". Sure one can make Wii type of games (and they should). And including Angry Birds with some players was a marketing coup (although not as fun to play as on touch-screen devices). But there are much more games that work great with a D-pad remote which all Rokus have. My first-hand experience with 2048 on Roku - it worked fabulously well with any remote, it needs only 4 keys (not my fault - i did not invent the game).