Channel packages are initially uploaded to the Channel Store as unpublished channel versions. Developers can do beta-testing by accessing these unpublished packages via Roku assigned channel codes.
"MSGreg" wrote:
Thanks! Now I can launch the channel store though I'm still not sure how to get the ContentID/plugin_id of a channel, but maybe that will be clear when I publish a channel?
If I have two separate channels, and one is a paid and one is a demo, what is the best strategy for vanity codes?
Should I make the well known map code the paid version or the free version? Or should I tack "free" on the end of the vanity code for the free one?
Or should I just leave one of them as a random code? If so, which one?
"gonzotek" wrote:
The ID is easily obtainable from the list of installed channels on the Roku. Once you publish and install the published channel, you can get the id at http://YourLocalRokuAddress:8060/query/apps
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