"trainlu" wrote:
Thanks for the reply. I zipped the files on the mac by "compressing" the entire folder. Still did not work. Just so I am clear, you can simply zip the files from your machine and side load them into the player and they should run?
If I side load the original zip's from the SDK examples folder they work fine. If I take the same original zipped folder, unzip it and re-zip it without any source code edits at all, it will not side load.
It does not make sense.
It's almost definitely a compression issue.  Some zip programs let you change compression settings, and do things like add a password.  Are there any settings like that for the Mac's built-in compression?