Thank you endless. I was aware of how it works but could not make it
Work with a type of effect I had developed. It is in fact a complex sprite
With a number of regions overlayed on top of each other. All the regions
Are animating together at different speeds but the top layer sprite has
Regions that expose transparent sections of the bitmap. So this would
Fall into the category you have pointed out. However, given that these
Complex sprites work quite well with every other component in the
Channel except the rovideoplayer along with the kludgy way needed
To expose the videoplayer In the first place, I feel that this is a design
And implementation flaw in the SDK itself. As a matter of fact when I
First tried to expose a videoplayer in an imagecanvas a few months ago
The documentation instructed you to put it in its own layer. I spent all
Day trying to figure out how to do this. You can't just stick it in a layer
You can't setlayer to it, finally I looked at the example to see where
Setlayer was called for the player. Never did find it. But did find
An uncommented layer with a rectangle drawn transparently and
Figured it out. So I remain frustrated with the videoplayers implementation
And it looks more like a hack job than a thought out design