retrotom
15 years agoVisitor
roImageCanvas and layers
Some quick questions before attempting to implement something:
Is there limit to the number of layers that can be used with roImageCanvas? If so, what is it?
Does performance scale with the number of layers used? I'm aware that this might depend on content (images/text used) -- so is it more efficient from a rendering perspective to group content in to a single layer or break it into many layers? Let's make the assumption that the image/text layers will need to be updated quickly based on user input.
Thanks,
RT
Is there limit to the number of layers that can be used with roImageCanvas? If so, what is it?
Does performance scale with the number of layers used? I'm aware that this might depend on content (images/text used) -- so is it more efficient from a rendering perspective to group content in to a single layer or break it into many layers? Let's make the assumption that the image/text layers will need to be updated quickly based on user input.
Thanks,
RT