"EnTerr" wrote:
I can see it, happens to interactive ads when in SD, video is shrunk (no crashes). Joy!
You can say that again!
"EnTerr" wrote:
Even more interesting - i see if one manifests `ui_resolutions=hd`, the issue does not happen.
If you don't manifest ui_resolutions at all, you get the default of "sd,hd". This i consider undocumented - i mean there is explanation for its role in RSG here https://sdkdocs.roku.com/display/sdkdoc ... Resolution - but apparently it also applies to SDK1 UI.
So what happens if you manifest `ui_resolutions=hd` but device is in SD, you may ask? Well, apparently you get 720p coordinate system but the output gets automagically squished to SD (so you don't have to deal with pesky sizing your placements twice).
That's interesting. Maybe I'll experiment with that later, but for now I'll stick to the SD/HD two-coordinate system that I've already implemented
"EnTerr" wrote:
RAF stays at 1.9 on Roku SE you say? Do you have it firewalled to prevent infection or is it on an old rOS?
Ah... good point. I hadn't powered up my SE in a while and it's probably stuck on an old rOS that doesn't support RAF 2.0. I guess I'll have to let it update. I really like that I can have the Stick in SD mode connected to an HDTV. I really wish they hadn't removed the "Enable all resolutions" option.
As far as the ads being "minimized" into the upper left hand corner, it doesn't affect us as developers, but I don't think I'd be real happy as an advertiser if my ad wasn't full screen.
-JT